My focus is 3D modeling for props used in levels/environments, such as furniture, weapons, health items, clutter & debris, etc. So far, I have been able to use this focus working with OneyWare Games, Renecade, ThinkingStorm Online Tutoring, Qbots LLC, Goblin Bashing Studios, volunteering for start-up indie teams when they need me, volunteering with a non-profit organization, One Community Global, as a 3D Interior Designer for Tree House Village blueprints, and volunteering for the International Game Developer's Association as a prop modeler. I have also participated in many game jams, such as quarterly IGDA Game Jams, the 2018 Unreal Engine 4 Winter Game Jam, the 2018 Global Game Jam in St. Louis, MO, and the Butterscotch "Shenanijam", through Butterscotch Shenanigans in St. Louis, MO.
Worked on Bowlbo: The Quest for Bing Bing by providing 3D assets.
I help struggling students with 3ds Max, Maya, and Substance Painter in their assignments.
I work on a different props, such as keys items, energy objects, windows, ladders, etc for the upcoming game, Qbots.
I worked on different props for levels, such as trap objects, arrows, sarcophagus props, etc.
I work on different levels props big and small, key objects, health objects, etc. for a long-term project, Byte, along with small side projects within this AIOP student and alumni chapter of IGDA.
I designed objects such as beds, shelves, lamps, and other furniture for the interior of Tree House Village blueprints for this non-profit organization.